![return to krondor return to krondor](https://i.ytimg.com/vi/YCTPtVft-O4/hqdefault.jpg)
Writing for PC Gamer US, Michael Wolf summarized the game as "a fun, quick RPG with a good story." John Altman of Computer Games Strategy Plus found it to be "very engaging" and "a stunning return to form for the Krondor series". It's just too bad they won't stay there very long." Next Generation wrote, "The game is well-made, and the plot will keep gamers on the edge of their seats. The game received above-average reviews according to the review aggregation website GameRankings. The game was updated for compatibility with modern systems and re-released on GOG.com on March 4, 2010.
![return to krondor return to krondor](https://media.rawg.io/media/resize/1280/-/screenshots/789/7896dd7de27c8535f0a604ebe3a40d8a.jpg)
Pyrotechnix was sold to Sierra On-line on December 8, 1997. They then turned to Cincinnati-based Pyrotechnix for the more technical aspects of the game development. Our strength is in animation, so we're tweaking an animation engine into an RPG." 7th Level developed the game basics, produced the screen backgrounds and added the character voices. ĭesigner Andy Ashcraft stated, " Dynamix was a flight sim company, and their engine was a flight sim engine that had been tweaked into an RPG. This is why Return to Krondor was billed as "The official sequel to the best selling RPG". Shortly after, Sierra began work on an unlicensed sequel to Betrayal at Krondor called Betrayal in Antara, setting the two games up to be in direct competition.
#Return to krondor license
ħth Level purchased the license for the game in 1995 and renamed it Return to Krondor. Cutter and his design talents are currently looking for home.įans organized a letter/e-mail campaign to persuade Dynamix to reverse their decision, to no avail. A significant amount of design work had already been completed on the sequel, but Dynamix elected to terminate both the project and the project's guiding force on the computer side, John Cutter. Computer Gaming World reported in April 1994: Īs it presently stands, Dynamix has no intentions of doing a sequel to Betrayal at Krondor, although the company has the option to do a sequel should they begin work prior to 1995. In 1994 Dynamix, at this time a division of Sierra On-line, reorganized their staff and canceled a planned sequel to Betrayal at Krondor named Thief of Dreams.
![return to krondor return to krondor](https://www.oldgames.sk/images/oldgames/rpg/Return.to.Krondor/rtk-007.jpg)
In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds.